Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of open-ended guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and repurposing of content and form. Consequently basic elements which were previously exclusive to postproduction for editing image, sound and text, are now part of daily communication. This in turn pushes art and design to reconsider their creative methodologies.Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix is the first book of guidelines to take into account the historical, theoretical, and practical context of remix as an interdisciplinary act. It is an essential read for those interested in remix studies and appropriation in art, design and media.Author Eduardo Navas divides his book into three parts: Media Production, Metaproduction, and Postproduction. The chapters that comprise the three parts each include an introduction, goals for guidelines of a studio-based project, which are complemented with an explanation of relevant history, as well as examples and case studies. Each set of guidelines is open-ended, enabling the reader to repurpose the instructional material according to their own methodologies and choice of medium. Navas also provides historical and theoretical context to encourage critical reflection on the effects of remix in the production of art and design.
Formatted Contents Note
chapter Introduction part PART I Media Production chapter 1 Randomized Signification: Elements for Exchange chapter 2 Analogized Codification: Mashups of Image and Text chapter 3 Sampling Creativity: Material Sampling and Cultural Citation chapter 4 Vectorial Pixels: Visual Aesthetics of Binary Code chapter 5 Bifurcated Meaning: Infliction of Statements chapter Essay: Modernism and Media Production part PART II Metaproduction chapter 6 Domesticated Noise: Manipulation of Sound chapter 7 Visual Aurality: Image and Sound as Data chapter 8 Versioning Time-Based Media: Re-edits of Video and Sound chapter 9 Time-Based Media in Physical Space: Loops in Video and Sound Installations chapter 10 The Assemblage Gaze: Of Media and Humans chapter Essay: Postmodernism and Metaproduction part PART III Postproduction chapter 11 Media Mashups: Appropriation and Remix of Image, Sound, and Text chapter 12 Regenerative Motion: Correlated Time-Based Media chapter 13 Regenerative Data: Aesthetics of Data-Driven Objects chapter 14 Distributed Collaboration: Collective Work across Networks chapter 15 Aesthetics of Negation: The Selective Process chapter Essay: The Prefix and Postproduction.