Clare Chambers-Jones examines the jurisprudential elements of cyber law in the context of virtual economic crime and explains how virtual economic crime can take place in virtual worlds. She looks at the multi-layered and interconnected issues association with the increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study, the author illustrates how virtual worlds have created a second virtual economy which transgresses into the real, creating economic, political and social issues. Loopholes used by criminals to launder money through virtual worlds (given the lack of jurisdictional consensus on detection and prosecution) are also highlighted.
Bibliography, etc. Note
Includes bibliographical references and index.
Formatted Contents Note
1. Introduction 2. History of second life 3. Evolution of virtual economies 4. Money and culture : its history and evolution : a virtual reality 5. A real crime in a virtual world 6. Law and the virtual world 7. Recommendations and conclusion.